RELIGION AND MIGRATION IN THE CONTEXT OF THE FAR CRY V GAME AND IN THE REALITY PRESENTED IN WILD WILD COUNTRY

Authors

  • Edson Viana de Melo RELIGMI

Abstract

The world of video games has become more creative and attractive to people of different genders, ages and cultures. Games on different platforms and different categories of genres to be played make this market a real source of income for companies in the field and for game creators, as well as a source of entertainment for people. Within this universe, the themes of religion and migration could not be left out, as they are themes that can address historical or fictional facts ready to feed any plot of a video game. And it is in this context that I will address in this article about one of the games in the Far Cry franchise, more specifically, the fifth game in the franchise called Far Cry V, along with a historical event that took place in the 80’s in the Oregon desert, USA, in which a utopian city was built by a cult leader known worldwide as Osho, giving rise to a national scandal and its story was recently told to the world through a Netflix series entitled Wild Wild Country. Therefore, the main objective of this work is to discuss the elements of religion and migration both in the context of the game and in the context of the event in Oregon, USA, in the 80’s. For a better discussion of the topic, texts by some theorists and scholars in the area of religion and migration will be consulted as Almeida, Flores and Nascimento that will undoubtedly contribute to a better and clearer understanding of the topics covered in this article. These texts that bring the theoretical basis of the religion and migration theme will be used to generate a link between the game Far Cry V and the event in the Oregon desert reported in the Netflix series. The objective of this article is to discuss about topics like religion and migration in games and documentaries and the contribution of this article will be extremely important for scholars of religion, migration, history and culture of peoples, since all these elements will be included in the present work translated as possible reality or fiction, depending on the reader's own critical and reflective reading.

 

Published

2022-12-29

How to Cite

Viana de Melo, E. (2022). RELIGION AND MIGRATION IN THE CONTEXT OF THE FAR CRY V GAME AND IN THE REALITY PRESENTED IN WILD WILD COUNTRY. IVY ENBER SCIENTIFIC JOURNAL, 2(2), 96–115. Retrieved from https://enberuniversity.com/revista/index.php/ies/article/view/45